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Stash

 
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PostWysłany: Czw 10:47, 01 Sty 2009    Temat postu: Stash

Wiem ze jest z 20 tematów o stash-u (oczywiscie dla wersji U)

1.Jak postawic miejsce do robienia stash-a?
2.Co zrobic zeby był stash sie pojawial po nacisnieciu na guzik?
3.Co zrobic żeby ustalic ile cr bedzie w stash-u

I pytanie poza stashem

4.Co zrobic ze jak klikasz na guzik pojawia Ci sie taka kłuteczka i cały pasek musi sie załadować zeby target zareagowa?


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PostWysłany: Czw 15:00, 01 Sty 2009    Temat postu:

[link widoczny dla zalogowanych]

Tu masz wszystko zwiazane z lugormodem komendy efekty modele itp. wszystkie lmd itp. sa dokladnie opisane.

sam uploadowalem xD


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PostWysłany: Czw 15:11, 01 Sty 2009    Temat postu:

Tego jest tam tyle ze znalesc nie mogłem mozesz poprostu napisac Smutny

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PostWysłany: Czw 15:15, 01 Sty 2009    Temat postu:

Wycinek z tego pliku o lugorze:



lmd_stashzone ***(L)
A zone to define an area for stashes. Also controls how many stashes can be spawned per zone. A stash may be set to delete itself when removed from its zone.


Spawnflags:

1 - start inactive (stashes with no active zone can be taken anywhere).
2 - master zone. Any stash spawns that are outside a zone by their zone key will be affected by the count key of a master zone. Having multiple zones under a single key with this spawnflag is stupid.

Keys:

targetname - name of this zone.
count - number of stashes that can be spawned at once within this zone. This overrides any settings of individual stash spawns. This is per zone entity, so if a stash is brought into another zone of the same name but out of this one, it will no longer count for this zone.

Example:
Code:
/place lmd_stashzone 0 mins,-1200 -1200 -1200,maxs,1200 1200 1200,spawnflags,2,targetname,main_stashzone,count,1,


lmd_stashspawnpoint ***(L)
Point where stashes spawn. Can be triggered to manually spawn a stash. Multiple stashes can be spawned at once. It is possible to make a stash with 0 credits for the purpose of making it use a target when deposited (see the deposittarget key). A new stash will not spawn if the last one has not been picked up. stash spawn points that have been deactivated will not spawn stashes, although they will still run their spawn timers (they will just not spawn the stash when the timer fires). Important: if you want to use the traditional method of one stash spawning randomly, make sure all stash spawns have a random key, else only one point will spawn stashes. Or just set the spawn time to 0 and use a target_random targeting all the spawn points.

Spawnflags:

1 - spawnmessage global: send the spawnmessage to everyone in the server (rather than in the stash zone), if the spawnmessage key is set.
2 - spawnmessage screen print: send the spawnmessage as a screen print, as well as in the console.
4 - pickupmessage global: send the pickup message to everyone in the server (rather than in the stash zone), if the pickupmessage key is set.
8 - pickupmessage screen print: send the pickupmessage as a screen print, as well as in the console.
16 - dropmessage global.
32 - dropmessage screen print.
64 - startdepomessage global.
128 - startdepomessage screen print.
256 - depositmessage global.
512 - depositmessage screen print.
1024 - resetmessage global.
2048 - resetmessage screen print.
4096 - display stash amount: include the credits amount on all stash messages.
8192 - stashes can spawn here even if a stash has been spawned by another spawn within the zone.
16384 - start disabled. Needs to be used by a target_activate to start spawning.
32768 - reset credits shift when dropped.
65536 - Stashes in this zone will respawn at this spawn. If no spawns have this set, stashes will not reset and just delete themselves.
131072 - Delete the stash if it leaves the zone. See zoneexittime and zoneexitmessage keys.

Keys:

zone - the lmd_stashzone to connect this stash to. Zones control how many stashes can be spawned at once. Also, this is the area to not let the stash be removed from, if specified.
zoneexittime - If enabled by spawnflag, how many seconds to wait before deleting the stash after it leaves the zone. Defaults to 4
zoneexitmessage - If a player has a stash and exits the zone, this message will be displayed along with a countdown timer. Defaults to "You have left the stash zone."
profession: profession bitmask of who can use this.
minlevel - min level needed to pick this up.
maxlevel - any players above this level cannot pick this up.
playerflags - only players with a flag(s) specified here can pick this up.
minstashes - players cannot pick this stash up until they have picked up this many stashes (from other spawns).
maxstashes - players cannot pick this stash up if they have picked up more than this amount of stashes.
name: the name to use for this stash, defaults to "money stash"
count: number of stashes that this spawn can have spawned at once. Defaults to 1. If this is set to 0, the stash can be picked up by unregistered players, and will not count as a stash deposit (will not count for the minstashes/maxstashes counter).
basedeposittime - time in msecs needed to deposit. lmd_stashdepo can modify this.
basedepositrandom - random amount to add to the base deposit time on pickup. Amount added is random between 0 and this number.
credits: base credit amount
creditsrandom - random amount to add for core credits value.
sound: sound to make on pickup.
creditshift - credit amount to shift per second. Can be positive (increase worth longer its picked up), or negitive (decrease worth longer its picked up). If the stash amount reaches 0, the stash is reset.
creditshiftrandom - random amount to add to offset each credit shift by.
creditshifttime - how many seconds to run the shift for.
creditshiftdelay - how long to wait before starting the shift.
spawntime - time between spawns. Set to 0 to only spawn on use. Defaults to the contents of the cvar lmd_stashrate
spawnrandom - random amount between 0 and this to offset the spawn time by.
stashtime - after this many seconds after being picked up, make the stash disappear.
stashtimerandom - A number between 0 and this will be added to the stash time.
spawnmessage - message to send on spawn
pickupmessage - message to send to players in the zone when picked up (can be sent to all players by spawnflag)
dropmessage - message to send to players in the zone when dropped (can be sent to all players by spawnflag)
startdepomessage - message to send to players in the zone when starting deposit (can be sent to all players by spawnflag)
depositmessage - message to send to players in the zone when deposited (can be sent to all players by spawnflag)
resetmessage - message to send when the stash is deleted due to leaving the zone or timing out.
color - color glow to emit when not picked up. Recommend making all stashes in a zone use the same color.
light - light intensity to emit when not picked up
pickupcolor - color glow to emit when picked up. Recommend making all stashes in a zone use the same color.
pickuplight - light intensity to emit when picked up.
model - model to use. Recommend making all stashes in a zone use the same model. user mins/maxs
spawntarget - target to use on spawn
pickuptarget - target to use on pickup
droptarget - target to use on drop
startdepotarget - target to use on deposit start
deposittarget - target to use on deposit.

Example:
Code:
/place lmd_stashspawnpoint 4 spawnflags,169301,zone,main_stashzone,zoneexitmessage,You're leaving the stashzone.,credits,80,creditsrandom,50,creditshift,-1,creditshiftdelay,60,


- As the size of this spawnstring is too large to fit into console, you may have to manually /spawnstring edit the keys in or you will have to place it using a script.

lmd_stashdepo ***(L)
"Bank" You can set deposittime to 0 and have a trigger use this, if you don't want to require the player to use the entity directly.


Spawnflags:

1 - no deposit time. Useful if you want to make another non-player entity trigger this
2 - don't display stash status. If set, the terminal will not tell the user if a stash is out when it is used.
4 - don't show up in /stash command.
128 - start deactivated. Must be used by a target_activate to be usable.

Keys:

zone - only deposit stashes belonging to this zone.
stashname - name to refer to the stashes with. Only used for displaying the count of stashes (not used if spawnflag 2 is set).
stashnameplural - same as stashname, but if there are more than 1 stashes
message: message to print when used without a stash.
profession: profession bitmask of who can use this.
minlevel - min level needed to pick this up.
maxlevel - any players above this level cannot pick this up.
minstashes - players cannot pick this stash up until they have picked up this many stashes (from other spawns).
maxstashes - players cannot pick this stash up if they have picked up more than this amount of stashes.
depotimeoffset - offset to change the stash base deposit time by. Can be negative. Stash deposit time will not go below 0.
depotimeoffsetrandom - random shift to change the deposit time by.
bonuscredits - get extra credits for depositing here. Can be negitive to remove credits from the stash. Will not remove more credits than the stash has.
bonusrandom - random amount to add to bonus credits.
startdepomessage - message to add to the bottom of the startdepomessage of the stash.
depositmessage - message to add to the bottom of the depositmessage of the stash.
startdepotarget - target to use on deposit start
deposittarget - target to use on deposit.
model: md3 model to draw, uses max/mins too.

Example:
Code:
/place lmd_stashdepo 0 zone,master_stashzone,model,models/map_objects/imperial/control_station,model,models\map_objects\imperial\control_panel.md3,



money_dispenser *(L)
Spawns a money depo where you can depo stashs at.

Example:
Code:
/place money_dispenser 0 angle,90,


random_spot ***(L)
when placed, it spawns a spawn point for a stash, one random_spot is used randomly each time a money stash is spawned.

Example:
Code:
/place random_spot 0


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PostWysłany: Czw 15:27, 01 Sty 2009    Temat postu:

co do tej kłódki
/place trigger_multiple 0 maxs,X Y Z,mins,X Y Z,spawnflags,4,usetime,[czas użycia]
to ma być przycisk


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PostWysłany: Czw 15:52, 01 Sty 2009    Temat postu:

Dzieki pochwalki leca

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