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Nowe U#

 
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Dołączył: 27 Mar 2007
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PostWysłany: Nie 0:04, 23 Sie 2009    Temat postu: Nowe U#

Chciałbym tylko poinformować, że wrzuciłem na [link widoczny dla zalogowanych] najnowsze U# (2.3 i 2.3.1).
RoboPhred (2.3) napisał:
Due to a leak of 2.2 before it actually had any 2.2 changes, I am skipping ahead to 2.3
From now on, beta versions will include the previous version number plus a build number. Example: 2.3.0.5

2.3 focuses on reworking old and unstable components of the game and increasing stability. It also includes a completely reworked and much improved system capable of dealing with dynamic ips and proxies.

Admin

New features

* Reworked ban system The ban system has been reworked from scratch.
Bans are no longer stored in a cvar which can change, but in a file that is saved on every change. This means server crashes no longer
will clear bans, and allows for a much more flexible ban system, as seen with the next two features.

* Host banning Ban a user by their ISP's host name. This is much more accurate and highly reliable. A proper host ban can ban a player no matter what their ip changes to. The only way around a host ban is to change your ISP or use a proxy.
Proxies that work for the network code of JKA are few and far between. Any proxy that they find is also bannable via hostname.

* Proxy detection A rudimentary method of detecting proxies is in place. Proxies will be treated as a host ban.
The community is encouraged to post the web urls or hostnames of proxies they find to help improve the detection.

* IP list The mod has the beginnings of a player tracker for accounts, ips, and hostnames, but it was not finished in time for this release.
The list exists in a simple form by tracking ips to hostnames. This is used for /playerips.
Expect the ability to look up all player ips/hostames, and match ips/hostnames to players and accounts in the next version.

New commands

* playerips List all players, their ips, and their hostnames.
Default level 1.

* listbans List all bans.
Default level 1.

* removeban <index> Remove the ban with the given index.
Get the index from listbans.
Default level 1.

* banip <ip> [days] [message] Ban the ip.
Partial ips are accepted.
If days is specified, the ban will last the number of days specified.
The message is shown to the player when they attempt to connect.
Default level 1.

* banhost <host> [days] [message] Ban the hostname.
A partial hostname is accepted. WARNING: Be careful what name you give it. A hostname of "." will ban everyone.
If days is specified, the ban will last the number of days specified.
The message is shown to the player when they attempt to connect.
Default level 1.

Command changes

* "/tmpban" now accepts a message to show the user if they attempt to connect.
* Players can no longer use /kill when frozen. There are still ways to get out, team change for one.

Rcon commands

* Ban commands Added "playerips", "banip", "banhost", "listbans", "removeban" to rcon.
* "/settimescale" Set the time scale even when cheats are disabled.

Bug fixes

* Temporary admin works, finally.

Entities

Command changes

* /entityinfo now can take partial strings.

Entity changes

* Added spawnflag 1 to target/trigger_teleport: do not play teleport effect.
* Added activate/deactivate support to trigger_hyperspace.
* Fixed target_teleporter spawnflag collision. Teleport without effect is now spawnflag 2.
* Fixed target_teleporter spawnflag 1 (ignore duel) being inverted.
* Removed useless spawnflag 131072 from lmd_stashspawnpoint.
* Fixed trigger_space usability keys not working.
* Added "lavadamage" and "slimedamage" keys to worldspawn: control how much damage lava and slime do.

Bug fixes

* Fixed ravensoft stupidity which broke misc_turret when it is off (either by spawnflag or toggle).
* Validate lmd_mover type variables so they do not go out of range and cause unspecific behavior.
* Removed mention of "terminal" from terminal output to make more sense when used with a non-terminal model.
* Fixed saveable entity mark not being present on entity spawn, causing ref_tags to delete after spawning.
* Removed sp code causing misc_turretG2 to try and attack breakable bmodels.
* Fixed crash on picking up a money_stash.
* Fixed "/nudge" crash when used on logical entities.
* Fixed entities with an empty hitbox still being precieved as solid. Should stop odd glitches when near certain nonsolid models.
* Fixed "/disable" not working on logic ents.
* Clear vector value when parsing a vector string. This should prevent random results when less than 3 values are given.

Accounts

New features

* Added "security code" to accounts. Users will get a security code, and must enter it when they log in under a different ip.
JKA was never met to deal with "sensitive information" through commands, so it is possible for servers to record passwords.
This guarantees that there is a unique key that the player has to use per-server, so even if they have a password they will not be able to log in do a different server using it.
This can be disabled by setting lmd_loginsecurity to 0. It is on by default.
Disable at your own risk.

* Reworked inventory. Ttems are now directly handled by the account. This is much more efficient and stable.

Bug fixes
# Inventory fixes Fixed downcount/keycard issue where total items were lost if you received more combineable than the max allowed on a non-maxed item.
Fixed "/inventory destroy" crash.
Inventory should now be safe to use.

# Fixed possible issues from improper counting of profession skill points.
# Fixed memory leaks in profession code.
# Fixed using merc flame when in spectation.
# Fixed /resetskills.
# Fixed paying or dropping credits when dead.
# Fixed mod reporting a shot as a "hit" for account statistics, unfortunately total shots and hits from before are completely wrong.

Command changes

* Removed "*skills" and "reset*skills" commands, all professions now just use "skills" and "resetskills" This will make perfect sense in a future version when the revamped skill system is enabled.

* Added command "nextmap". Defualt admin level 2.
* Added /hikills and /histashes. Bug: While these two commands show the proper order, the numbers they show are the player's score, not the numbers it was sorted by.
Rcon commands
* "/clearseccode", clears the security code on an account. A new security code will be generated on the next login.
Use this sparingly, make sure the person requesting it really does own the account. NEVER use this for another admin account without contacting them out of game first.

* "/clearinventory". Reset the inventory for all players

General
Bug fixes

* Attempted to add a safety check to stop client overflows, won't work in all cases, might not work at all.
* Fixed screwed up free spectator camera.
* Fixed players appearing to be spectating when they are in the game.
* Fixed basejka weirdness of blasters only doing half damage on npcs.
* Players will no longer have a disabled chat mode set by default, the next enabled mode will be used.
* Fixed crash on /confirm.
* Fixed ancient lmd bug of callvote error message showing up as "print".

Cvar changes

* Removed cheat protection on g_saberRealisticCombat cvar.
* Added cvars lmd_chatPrimary and lmd_chatSecondary to set default chat modes.

General improvements

* Major memory code cleanup.
* Removed file size limitation for bot personality files.
* Removed file size limitation on command level file.
* Removed legacy "save run" code, all mod components now save instantly.

RoboPhred (2.3.1) napisał:
Incremental update

Bug fixes

* Fixed crash on force pull under certain conditions. This was a common crash. If you noticed crashing, its probably this.
* Fixed hikills and histashes showing score rather than kills/stashes.

Command changes

* "/npcfollow" no longer takes an entity number argument nor a follow distance.
* "/npcfollow" no longer checks that the enemies match, only that the player team does.
* Added command "/npcteam". Set the player or enemy team of an npc.
Default admin level 2.


P.S. Nie ma sprawy Mruga


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Dołączył: 17 Lut 2007
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PostWysłany: Czw 18:57, 03 Wrz 2009    Temat postu:

Nareszcie łatwe uzywanie banów na ip Wesoly

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