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Perf
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Dołączył: 27 Mar 2007
Posty: 649
Przeczytał: 0 tematów
Pomógł: 102 razy Ostrzeżeń: 0/5 Skąd: LugorCityMod
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Wysłany: Pią 12:18, 18 Lip 2008 Temat postu: Najnowsze wersje U# |
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Tu będe dawał najnowsze wersje U#:
Stabilna: [link widoczny dla zalogowanych]
Beta: Lmd U# 1.0.9.7 [Nieaktualna]
1.0.9.6
RoboPhred napisał: | Bug fixes, new features.
Features added
* New key for misc_camera: wait, time between the user being able to fire its targets by attacking. Defaults to 1 second.
* misc_camera will now fire its target2 when the user attacks, and fire its target3 when the user alt-attacks.
* Added "copylog <new>" rcon command. Copys the server log to a new file. The log will continue to be written to the old file.
* Added "property" and level/authlevel/maxlevel/profession keys to misc_turretG2. The turret will ignore players who fit the keys.
* Added misc_turretG2 spawnflag "512". If set, turret will only attack players on the property list.
* Added misc_turretG2 spawnflag "1024". If set, turret will only attack players who fit the level/maxlevel/authlevel/profession keys.
* Added entity "lmd_chance". Has keys "count", "target" to "target6", "chance" to "chance6". When used, gets a random number between 1 and "count", and will go from "chance" to "chance6" checking if its number is less than or equal to it. Will fire the first target found then stop.
* Mercs now have a max forcepower of 25, rather than 100.
Bug fixes
* Fixed possible bugs/messy code in fake body system (lmd_body and misc_camera entities).
* Fixed money stash falling through placed models.
* Fixed lmd_drop item falling through placed models.
* Fixed mercs no longer getting health increase with level.
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1.0.9.7 Beta
RoboPhred napisał: | This is a testing release.
WARNING
This beta contains unresolved bugs and a critical change!
Back up all accounts and map files!
Check back here often for new versions, since this will stay the same version number until its non-beta release.
The current revision is: 5
The admin system is halfway through a critical change. Due to the nature of this change, accounts saved with this version will not have admin when ran on older versions. The new admin system appears to function fine, and is mostly backwards compatible. Non-admin commands currently can not be set to admin commands via the command level def file, so if you disabled usual player commands like /eatme, /drinkme/, and commonly, /admins, then they will be usable to all players on this version.
Good luck to anyone who wants to test this version, the more feedback I get the quicker I can get a stable and finalised version out and focus on logical ents.
This version has many building command fixes and improvements, and general bug fixes. If you are willing to commonly back up your data, then you will get many benefits from using this. |
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Ostatnio zmieniony przez Perf dnia Wto 10:49, 22 Lip 2008, w całości zmieniany 3 razy
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Zobacz poprzedni temat :: Zobacz następny temat |
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Perf
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Dołączył: 27 Mar 2007
Posty: 649
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Pomógł: 102 razy Ostrzeżeń: 0/5 Skąd: LugorCityMod
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Wysłany: Wto 10:47, 22 Lip 2008 Temat postu: |
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Nowa wersja bety 1.0.9.7: [link widoczny dla zalogowanych]
RoboPhred napisał: | WARNING
This beta contains unresolved bugs and a critical change!
Back up all accounts and map files!
Check back here often for new versions, since this will stay the same version number until its non-beta release.
The current revision is: 6
The admin system is halfway through a critical change. Due to the nature of this change, accounts saved with this version will not have admin when ran on older versions. The new admin system appears to function fine, and is mostly backwards compatible. Non-admin commands currently can not be set to admin commands via the command level def file, so if you disabled usual player commands like /eatme, /drinkme/, and commonly, /admins, then they will be usable to all players on this version.
Revision 6 changes
The admin auth commands have changed name!
authother is now authplayerrole
makeadmin is now authaccrole
Test out the new "authacccmd" command. It lets you assign admin commands individually to players without needing to actually give them an admin rank (now called "role").
To add a command to an account, use "authacccmd <account> <cmd> [modifiers]".
Modifiers can be
"restrict #", only let the player use the command if an admin of rank # or higher is on.
"report #", notify all admins rank # or higher when the player uses the command.
"log", log the command usage to the admin logs (log is either the cvar "lmd_admindefaultlogfile", or a separate file specified by a player's admin role file).
To remove a command from an account, use "authacccmd <account> <cmd> remove". You can only remove a command added by authacccmd, you cannot individually remove commands given by admin role.
Good luck to anyone who wants to test this version, the more feedback I get the quicker I can get a stable and finalised version out and focus on logical ents.
This version has many building command fixes and improvements, and general bug fixes. If you are willing to commonly back up your data, then you will get many benefits from using this. |
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Zobacz poprzedni temat :: Zobacz następny temat |
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KURA
Master
Dołączył: 09 Wrz 2007
Posty: 321
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Pomógł: 9 razy Ostrzeżeń: 3/5 Skąd: xD
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Wysłany: Nie 20:19, 27 Lip 2008 Temat postu: |
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0.0 najgorsze co kiedykolwiek robo(i jego fred) wymyślił ... :F
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sudiah
Super Player
Dołączył: 21 Kwi 2008
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Pomógł: 6 razy Ostrzeżeń: 1/5
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Wysłany: Śro 17:38, 24 Gru 2008 Temat postu: |
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da ktos link do Lugormoda U# 1.0.9.6 na rapidzie bo nie mam konta na tym robhov.com czy jak to tam szło
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