Perf
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Dołączył: 27 Mar 2007
Posty: 649
Przeczytał: 0 tematów
Pomógł: 102 razy Ostrzeżeń: 0/5 Skąd: LugorCityMod
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Wysłany: Nie 23:40, 08 Mar 2009 Temat postu: |
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1. /place trigger_always * target,<random>
/place NPC_spawner 20 NPC_type,reborn,targetname,<random>,health,500,count,-1,NPC_target,<random21>
/place target_delay * targetname,<random21>,target,<random>,wait,25
2./place trigger_always * target,<random2>
/place NPC_spawner 20 NPC_type,wampa,targetname,<random2>,NPC_target5,<kasa>,health,500,count,-1
/place target_credits * targetname,<kasa>,count,<ilosc>
/place target_delay * targetname,<random2>,target,<random2>,wait,15
3. do terminala dodaj:
/place target_powerup * targetname,<random3>,powerup,<ID>
Kod: | 0 - nothing
1 - multiply the damage by the value in the cvar g_quadfactor
2 - protection from lava/acid, and protects from all radius damage (but takes knockback). also absorbs 50% of all damage
3 - force pull effect
4 - red team flag
5 - blue team flag
6 - not used, lugor uses this for the glow-around-the-player stash effect
7 - singleplayer shield damage effect. t2 uses this for the bodyshield uitem
8 - for the dodge effect (sniper fire while your using force sense on a higher level (preferably 3 or higher, will not work if they shoot at your feet, only at your head or torso)
9 - despite its name, this is a force push effect (like PW_PULL, exept the other way around)
10 - force speed effect
11 - cloaking effect (this does NOT make npcs ignore you by itself, notarget is set by the game code when you use the cloaking item)
12 - force enlightenment
13 - force dark enlightenment
14 - Force Boon
15 - The ysalarimi |
4. /place misc_model_breakable 0 model,<model>,spawnflags,191,message,<msg>,target,<random4>,targetname,<random5> - spawnflags 191 spowoduje, że model "wybuchnie" po użyciu
/place NPC_spawner 20 NPC_type,reborn,health,500,count,-1,targetname,<random4>,NPC_target,<random6>,NPC_target5,<random7>
to postaw tyle razy ile chcesz rebornów
/place target_counter * targetname,<random5>,count,[ilość rebornów - 1],target,<random8>
/place target_activate * targetname,<random8>,target,<random7>
/place target_relay * targetname,<random7>,target,<random10>,spawnflags,128
/place target_credits * targetname,<random10>,count,<CR>
chyba coś musi dostać wykonawca
5. /place NPC_spawner 100 NPC_type,rancor,NPC_target,<random11>,health,2000,count,-1
/place trigger_multiple 0 spawnflags,384,targetname,<random12>,target,<random13> - mins i maxs zrób se sam
/place target_activate * targetname,<random11>,target,<random12>
/place target_credits * targetname,<random13>,count,<CR>
/place target_random * targetname,<random13>,target,<random14>
/place target_teleporter 20 targetname,<random14> - postaw tego kilka, żeby ludzie się nie zabijali na sobie
Co do powyższego nie jestem pewien czy będzie działać.
6. nie raczej
7. raczej nie
8. to już wyższa szkoła jazdy - custom NPC
9. /place misc_model_breakable 0 model,<model>,target,<random14>,targetname,<random15>,spawnflags,8193,count,500,message,<msg>
/place target_deactivate * targetname,<random14>,target,<random15>
/place lmd_door 0 model,<model>,targetname,<random14>,wait,10,movement,0 0 100,spawnflags,4,dmg,100
/place NPC_spawner 20 NPC_type,<NPC>,NPC_target,<random16>,targetname,<random14>
/place trigger_multiple 0 spawnflags,384,targetname,<random17>,target,<random18>
/place target_activate * targetname,<random16>,target,<random17>
/place target_deactivate * targetname,<random14>,target,<random17>
/place target_random * targetname,<random18>,target,<random19>
/place target_teleporter 20 targetname,<random19> - narób tego z 5 żeby ludzie się nie zabijali
/place target_credits * targetname,<random18>,count,<CR>
/place target_activate * targetname,<random18>,target,<random15>
To też nie wiem czy będzie działać
10. /place lmd_door 0 model,<model>,movement,0 0 100,target,<random20>,spawnflags,68
/place target_print * targetname,<random20>,spawnflags,4,message,<msg>
11. po prostu dodaj klucz modelscale
12. tak ale ja nie wiem jak
Post został pochwalony 3 razy
Ostatnio zmieniony przez Perf dnia Pon 16:30, 09 Mar 2009, w całości zmieniany 2 razy
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